To preface this review I want to state for the record that I really enjoy co-op
shooters. So this review has a positive slant from the word go because I am a
fanboy of any game that allows you to blow stuff up with your buddies in real time.
Electronic Arts did a great job with Army of Two as it is just a fun game. If
you want to have a good time blowing things up with your friends definitely
give this title a go.
Story: You represent two Ex-Army
Rangers who are now working as private contractors for a corporation called SSC.
Through 6 campaign missions you will step jump, co-op riot shield, go
back-to-back and co-op snipe your way through a legion of enemy AI, Heavies
(Heavily armored AI) and quasi boss battles in addition to a number of extra
objectives that will earn you cash. But enough about the story let’s talk about
the gameplay.
Gameplay: Army of Two leverages some
of the better elements of co-op game play. Similar to Crackdown, Gears of War
and Halo 3 while building on what has been done in the past. You can interact
with your partner in a number of ways.
The best tactic in tight situations is for one of you to power up your Aggro
meter. Once full one of you will start pulsing read while the other becomes
transparent. This basically translates to one of you will draw the enemies fire
while the other can stealthfully take out the opposition. You can also enter
the Overkill mode which slows everything down or speeds things up depending on
if you were the initiator.
Some of the other fun partner based elements are the ability to swap weapons so
you can focus on support and aggressive roles, as well as the ability to
partner in a few other game modes including the co-op riot shield where one of
you wields a shield while the other shoots, step jumps, back-to-back when
overwhelmed by enemies and co-op sniping.
One of the more interesting elements is the drag and heal function. Like Halo
and Gears your health will recharge while in cover, but adding to the revive
option in Gears you can actually drag your fallen friend to cover while they
can lay down suppressive fire while being dragged to a safe location for
healing. This can also be an area for bragging rights or degrading your
partner. E.g. let’s just say my friend Elijah earned the field medic
achievement fairly quickly while playing with me :) call it aggressive game play or just the overall
inability to evade bullets we will never know.
One of the best elements of the game is actually the enemy AI. Depending on the
difficulty setting they will change positions when fired upon, flank your
position and basically try to destroy you in a multitude of ways. I was
impressed.
One of my only gameplay complaints is when I am standing next to an enemy
(Similar to the issue in Crackdown) it is very difficult to get a lock on an
enemy which ends up in spinning and shooting which is not the ideal experience
(especially when you are going for achievements and already have the melee
achievement).
Weapons: The weapons selection
ranges from Primary, Secondary and Special weapons. Your primary is chock full
of assault rifles and heavy machine guns while your secondary set includes
pistols and SMG’s with your specials focusing on sniper rifles and RPGs. You
have the ability to upgrade some of the weapons with additional elements not to
the level of COD4 but can you “pimp” your assault rifle with gold in COD4? I
don’t think so.
Online: One of my biggest complaints
of the game is with session timeout on the versus multiplayer. Out of 8 online
sessions I only made it to the end of one session before running into server
issues. I have confirmed other players have experienced similar time outs.
The main element of versus is to complete various objectives and earn more
money than the opposing team of two. I felt as though there was more that could
have been done here. One suggestion would be to allow for teams of Contractors
to battle different enemy insurgents or Heavy’s or even sub bosses in a more
team based approach like a traditional slayer match similar to GOW, Halo, and
COD4. This would allow for more replayability as I am more likely to
continually play a team based shooter than an objective based one. To be honest this is one of the weaker
elements of the game.
Achievements: Your first play through of the campaign will
most likely net you roughly 300-350 achievement points depending on if you are
focusing on changing weapons once you receive the equivalent achievement. Note
that even if you die and have to restart from a checkpoint your kills are
registered so you do not have to start over. A number of achievements are based
on achieving a number of kills with a specific type of weapon. Others are
mission specific and there are a few that are tied to the online versus mode. I
have been able to clear 700 points in about 12 hours of gameplay.
Pros:
-
You and a friend blowing stuff up
- Aggro System
- Enemy AI is impressive
- Game Play Based Achievements
- Ability to "Pimp" your weapons
- Partner Elements (Back to Back, Co-op Riot Shield, Weapon Swap etc.)
- Ability to "mess" with your partner (High Fives, Trip Them, Etc..)
- GPS System
- All weapons in a category will unlock once you clear certain difficulties
Cons:
- Online mode and lack of team slayer type options
- Weapon lock-on in close combat
- Vehicle Controls are lacking and feel forced
- Expected more interation with the environment (crumbling walls)
- Session timeouts in online versus modes
- Not enough money offered for objectives (If I were risking my life to disable multiple aircraft on a carrier while enemy fire surrounds me I would expect more than $6,000)
- Lack of a language filter (I am just saying...)
Rating: I give this a solid 8 out of 10 and a definite pick-up if you well have
a friend that wants to play with you :).

Read the complete post at http://feeds.feedburner.com/~r/Theblackfin-ThoughtsFromTomEdwards/~3/253734377/game-of-the-week-army-of-two.aspx